1-20 (Starting City Quests) > Klick A'non > Magician

Level 1

Starting NPC: Werlib Quackook You need to go get a Student's uniform from Tailor Nokar (it's free).


Level 2

Starting NPC: Werlib Quackook Werlib sends you to Spiritmaster Lacy, who binds you and sends you to Coachman Rizkar.


Level 3

Starting NPC: Werlib Quackook Werlib sends you out of town to kill rats, return with two strands of rat fur.


Level 4

Starting NPC: Professor Dandersoft Dandersoft will make you a new staff if you bring him the following items:

  • A Copper Spring - Purchase from Merchant Samwe
  • Bottle - Purchase from Grocer Guzzlewugs
  • Snake fang
  • Ant Chitin

Level 5

Starting NPC: Werlib Quackook Werlib sends you to get a stunned mindwhipper. Head out the west gate, turn south. Run along the hill until you enter Klick'Anon (SW); you will see a beehive-like structure, surrounded by mindwhippers (CONs red cons red). May need to kill a few.


Level 7

Starting NPC: Werlib Quackook

  1. Talk to Werlib, he has a note that must be delivered to Lyriam in Fayspires. On your way to Fayspires, stop at Kara Village and speak to Zigbar (he is near the centre of town).
  2. Zigbar tells you about an angry wasp. Just north of the village there is a mindwhipper wasp (CONs yellow cons yellow), kill, loot, return its eye to Zigbar.
  3. Now continue west to Fayspires. While in Fayspires, get your coach. The coach is along the path before you get to the city. Lyriam Kaelean is in the mage guild. Go to the left of the city and take the first building you come to. Now give him the note and he will give you a note to give to Werlib. Return to Werlib.

Level 10

Starting NPC: Werlib Quackook

  1. Werlib wants you to go to Kara Village (C); talk to Gearcharmer, he can be found by a building on the west side of town. To find Kara, head out west gate of Klick.
  2. Gearcharmer wants his device back; three Orc Thieves (CONs Blue) have it, they are south of Kara near a Beehive. Return to Gearcharmer.
  3. Gearcharmer says the device is broken, take it to Gligbin in Klick. To find Gligbin, as you enter Klick through the white gate, look right. You'll need 197 tunar.
  4. Gligbin needs Resin from an Orc Witchdoctor to fix the device. To find this Witchdoctor (CONs Blue), coach to Fayspire, from Fay coach head SE on road. When the road wraps around west, stop, look east; you should see some orc huts. To the right of the huts is a mountain; on the south side of this mountain is a tunnel (Fayspire SE), enter it, go past first right, the Witchdoctor is on the right side of the tunnel. Most orcs CONs lightblue cons lb to db. Return to Gligbin. Return to Gearcharmer.
  5. Return to Werlib.

Level 13

Starting NPC: Siltha

  1. Siltha wants 4 Royal Wasp Guard wings. To find Royal Wasps (CONs darkblue cons db to WHT to 13), from Siltha, head south to a large beehive, or from Teth coach, head NW. Enter the beehive, get yourself on the right side, and very carefully pull one of the guards away from the Queen (CONs red cons red to 13). Loot 4 wings. Return to Siltha.
  2. Siltha wants a spyglass from an Orc Gatewatcher. To find this Gatewatcher (The Druk (C)), from Fay coach, head SE on road till you get to a bridge, cross over bridge and follow river till ends. You should see a large orc tunnel. The Gatewatcher is just inside the entrance. Kill and loot. Return to Siltha.
  3. Siltha wants the skull of Vitsh (CONs darkblue cons db to 13) from his tomb. To find Vitsh's tomb, go back to the orc tunnel described in step 2. Then head NE, you will soon come upon another tunnel; this is the tomb. Vitsh has two guards (CONs darkblue cons db to 13). You may need to kill Vitsh several times. Loot skull. Return to Siltha.

Level 15

Starting NPC: Werlib Quackook

  1. Talk to Werlib. He sends you to Fayspiregate (SE) Barges to talk to the Overseer Evief.
  2. Overseer Evief wants you to speak with a barbarian in Direns Hold. To get there, speak with Waysender Carowyn in Fayspires, near the north door. Carowyn sends you to Moradhim (sign the coach). From Moradhim coach, run NW, slightly west, to Direns Hold (NE). You want to speak to Dorrun Hammerfist - he has a very special hammer for stonework. In order to get it, you must do him a favour.
  3. Hammerfist wants Trapmaw (CONs darkblue cons db to 15) dead. Trapmaw is a bear that spawns near Direns Village (Direns Village NE). There is a large mountain next to Direns Village; the bear is on the opposite side of the mountain. Kill, loot, return to Hammerfist in Direns, he gives you the hammer. Return to Overseer Evief.
  4. Overseer Evief sends you to Freeport to Haldrin. To find Haldrin, enter main hall, first door on left; he is standing next to door. He wants a Sand Rune from a Sandcaster (CONs darkblue cons db to 15). To find this Sandcaster (Northern Ro W), from FP coach run south while staying on top of the hills. After you pass the area of the Madmen, you will see the Nashier camp. The Sandcaster is in one of the huts. Kill, loot, return to Overseer Evief.
  5. Overseer Evief sends you to kill a Stonemason (CONs darkblue cons db to 15) in a pirate camp. To find this Pirate camp (Rogue Clockwork NE), coach to Klick, from coach head out east gate, head east. When you get to a large mountain, head south till you can cross east, then make way to the east coast, head north along coast. When you get to the Pirate camp (Pirates CONs red cons red to 15), you will find the Stonemason near a large rock. You can avoid the Pirates easily. Kill, loot, return to Overseer Evief.
  6. Return to Werlib.

Level 20

Starting NPC: Werlib Quackook

  1. Talk to Werlib Quackook in Klick, he sends you to Yiprew in Kara Village. To find Kara Village, from Klick coach, head out west gate, follow road west. Yiprew is standing next to a well.
  2. Yiprew wants a Necromancer's Handbook from a Delf, Thailav D'yal, in Fayspire Gate. To find Fayspire Gate (E), from the most northern point in Fayspires, swim north, on land run north till you reach impassable mountains, then head east; you will see ruined Fayspires, the entrance. To find the Delf (CONs yellow cons yellow@20), enter the ruined Fayspire; he is the center in the back. There are several guards. Most mobs CON lb to db. Kill, loot, return to Yiprew.
  3. Yiprew sends you to Snafitzer's House (SW). Talk to Snafitzer; to find him, coach to Tethelin and head west to the Gnome Observatory. Snafitzer's house is on the west side of the mountain. Snafitzer needs supplies from a small village south of him; however, this village is on the other side of those impassable mountains! Go to Tethelin coach. Coach to Moradhim, head east and across a lake to a tunnel in the mountains (Shon-To Monastery C). The small village is on the other side of the tunnel. Talk to Craftsmaster Pete; he will need 525 Tunar. Return to Snafitzer. Snafitzer sends you back to Yiprew.
  4. Yiprew sends you to Collinridge Cemetery to get a Rib of a Crumbling Corpse (CONs yellow cons yellow@20). To find the Cemetery, from Yiprew, head southeast to Collinridge Cemetery (W). The mob is within the cemetery walls; enter east entrance, head east and enter next door east. Crumbling Corpse is to the right. Mobs CONs lightblue cons lb to db. Kill, loot, return to Yiprew.
  5. Yiprew sends you back to Collinridge Cemetery (SE), to get the Essence of a Marauding Soul on the 'Crest of the Duelists' hill. From the cemetery, head southeast to Collinridge Cemetery (SE) to a flat-topped hill with many three-pronged stonewall structures on it. Easy to find in daylight. The Marauding Soul (CONs white cons white) spirit spawns next to a lone tree. Has a long respawn time? You may need to kill several times for the drop. Kill, loot, return to Yiprew.
  6. Return to Werlib Quackook; he will reward you.